2022.01.27 20:24 justluvme Not getting emails
2022.01.27 20:24 CremoraBC Expanding on teams/affiliations in UE4 to be more flexible for RPG
So I'm in the planning stage of a multiplayer RPG similar to Conan Exiles by mechanic, but want to avoid some of the traps that they are stuck with. The first is the ability to have dynamic affiliation between factions.
So on the concept of "Friendly, Neutral, Enemy" within players and AI... I understand it that UE4 implements teams as a value from 0 to 255, with 255 being "neutral" (or a null team also being "neutral") and being in a matching team means friendly or if different teams then enemies unless neutral.
I want to do things a little differently. The value of Frenemies should be based on "reputation" between 2 entities. eg: between single pawns, groups of pawns, or complete factions, where pawn/team/faction can be uniquely allied with another pawn/team/faction/etc with a overriding hierarchy, allowing for "love/hate triangles" if you could call it that. Being friends with someone who is also in a faction you are enemies with etc. Setup of custom Guilds/Clans alliances or declarations of war etc.
I'll need to store all this frenemies data somewhere, potentially in an database.
I think this means I'd also need to re-implement both sides of AI Perception components (source and sense) to take advantage of this instead of the build-in "Team Affiliation" because that one is hard coded to 255 teams. Should be a fairly simple clone and tweak to each of these, but still necessary I think.
Anyone got ideas and input on this?
submitted by CremoraBC to unrealengine [link] [comments]
2022.01.27 20:24 DeadWrangler Is this of use to anyone?
2022.01.27 20:24 Allbrotnar Yea or nay on the lascannon banner?
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2022.01.27 20:24 MaqueCh0ux AA 50vhc 25 LVC Enclave Flamer w/o Reflex Sight
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2022.01.27 20:24 Zen0m .
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2022.01.27 20:24 HurtHurtsMe What’s annoying you today?
2022.01.27 20:24 LukiPlxl2 I think i compiled the best ones i could find...
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2022.01.27 20:24 Moonylon DUAL NATIONAL PANIC
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2022.01.27 20:24 Magnetic_Mallard Egg💔Irl
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2022.01.27 20:24 fille_de_brouillard It’s gonna take a little time…
2022.01.27 20:24 WhydYouGotToDoThis Why and how do people think the earth is still flat?
2022.01.27 20:24 Bertrando1 Tave Kosi from Archer
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2022.01.27 20:24 mrgonaka Just finished this Super Mario World Map Redrawn (Super Size)
2022.01.27 20:24 AgentElman Savage Worlds Pathfinder Guide to Choosing Between Debuff Powers
SAVAGE WORLDS PATHFINDER GUIDE TO CHOOSING BETWEEN DEBUFF POWERS NOVICE DEBUFFS There are several novice powers that inflict a penalty or condition on your opponents without causing them damage. These are all designed to be balanced with different levels of difficulty in applying them, duration, and effectiveness of the debuff.
These are described roughly in order from easiest to apply with the weakest effect to the hardest to apply with the strongest effect.
Lower Trait: This lets you lower a specific trait by one die type. It just requires success on casting, there is no resistance. It has a duration, with the target getting a Spirit roll to end the effect at the end of each turn. This is essentially a weaker version of Distracted or Vulnerable or combination. Lowering a target's Fighting will reduce their to hit and their Parry. The value is in the flexibility. You could lower their Vigor to lower their Toughness slightly, or their Strength to lower their damage.
You get this option free when you take Boost/Lower Trait. The combination is a more generally useful spell than the other debuffs. You should have this spell if you can even if you never use it to debuff.
Blind: Blind is easy to apply, it just requires success on casting. There is no resistance. It can last multiple turns, with the target getting a free Vigor roll at the end of each their turns to end it. You can give a penalty to shake it off by spending an extra power point. It is single target but you can make it aoe for extra points. This ease of use is balanced by it being a weak effect. The -2 is only on actions and only those involving sight, so it is a lesser version of Distracted.
Blind is a good choice for a reliable spell that can have a longer duration, making it effective against more powerful foes that will take several turns to defeat.
Confusion: Confusion is the most versatile of these debuffs and is aoe by default. It just requires success on casting, there is no resistance. You can apply either Distracted or Vulnerable. This is balanced by having a duration of only one turn.
Confusion is the default debuff a novice should choose. It is easy to use and gives flexibility. Take this if you want to have the option to make your foes Vulnerable.
Havoc: Havoc is aoe by default and makes its victims Distracted for one turn. Victims must make a Strength roll or be hurdled 2d6” and can take damage if they are thrown into walls. The damage will on average make townsfolk or other weak minion Shaken. The real potential is hurling victims off of bridges, cliffs, etc. Havoc is essentially Confusion without the option to make foes Vulnerable but instead potentially moving them.
Take this if you want to push foes away from you, or if your GM is the type to have battlefields where pushing someone can be damaging or lethal.
Fear: Fear causes the target to make a Fear check, which is a Spirit roll, to resist the effect. So even if cast successfully it still may not affect the target. Minions are Panicked, which makes them run away and become Shaken. Wild Cards roll on the fear table which has varying effects, many of which do not matter to foes like getting a minor phobia. Fear can be made an aoe by spending more power points.
Fear is powerful minion control. They are likely to fail their Fear check and then lose some turns being shaken. It will probably not be very effective against wild cards.
Stun: Stun causes the target to make a Vigor roll or be stunned. It is assumed that foes will have a higher Vigor than Spirit, making this more resisted than Fear. It can last multiple turns, with the target getting a free Vigor roll at the end of each their turns to end it. Stun can be made an aoe by spending more power points. The benefit is that Stunned is extremely powerful – the victim is Vulnerable and cannot move or take any actions.
Stun is the strongest debuff, but also likely the most resisted. Take this if you like high risk, high reward or face wild cards who are not particularly vigorous.
ADDITIONAL DEBUFFS Baleful Polymorph: This is expensive to cast and is resisted with Spirit, making it hard to cast. It has a maximum duration of 5 turns and they get a Spirit roll with a penalty at the end of each turn to turn back. So it will likely last several turns. The spell turns the target into a relatively harmless creatures and one that is presumably much easier to kill than their normal form.
While not strictly as powerful an effect as Stunned, the change to the target's Vigor and Toughness may make the foe more vulnerable. And because this is an opposed roll to take effect, having a higher arcane skill will make this more likely to take effect. That makes this a better spell than Stunned for a veteran caster with a high arcane skill and enough power points to pay for it.
Curse: This is a long duration spell with very little immediate effect that seems really for the GM to use against the players rather than a useful spell for PCs. It is range touch, high power point cost, requires a spell roll resisted by the foe's spirit, and inflicts a level of Fatigue immediately and then at sunset each day. It can incapacitate and then cause death. This can be made combat effective if used in combination with the Fatigue general modifier. Fatigue can be added to spells to cause levels of Fatigue but not incapacitation. If the target has two levels of Fatigue, then casting Curse will incapacitate them immediately.
This is not really a combat spell and should only be taken if you have a special reason for doing so. Otherwise leave it for the DM to use against you.
Shrink: Shrink reduces the target's size, Strength, and Toughness. It is resisted by the target's Spirit and costs 2 power points per size level reduced (down to size -2). It has a duration of 5 turns with no roll to shorten it. This generally means your foe will do less damage and you will do more damage to them.
This is a useful debuff for a caster with a high arcane skill and enough power points to pay for it.
Slumber: Slumber requires the target to make a Spirit roll or fall asleep for an hour. Disturbances or attempts to wake them let them roll again to end the effect. It can be made aoe for extra power points.
This is a very useful debuff to avoid fighting. If your GM allows you to attack sleeping foes with The Drop, this is a fantastic debuff.
submitted by AgentElman to savageworlds [link] [comments]
2022.01.27 20:24 Neko_Ninja [SPOILER] Anyone else think that Ruth is being a giant hypocrite in S4?
Ruth's decision to cut ties with Marty and act all morally superior is bugging the shit out of me. She can't forgive Wendy for giving up Ben? Ruth, herself, is a murder. She personally killed both of her own uncles, and left Wyatt and Three without a dad. I used to appreciate Ruth's character a lot more, and it has really sucked to lose the Marty/Ruth dynamic. Anyway.../endrant. I'm just not happy with her character atm.
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2022.01.27 20:24 petey_mcfly Cool Guy McFly Club giveaway!!!!!! Drop your address give us a follow on our Instagram and twitter.
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2022.01.27 20:24 BroMandi Oshlun SDS-0842 8-Inch 42 Tooth Stack Dado Set with 5/8-Inch Arbor - $66.54 [Deal Price: $66.54]
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2022.01.27 20:24 astrolabe_s I found this pic while browsing Facebook. Yassified Tchaikovsky https://www.classicfm.com/discover-music/humour/yassified-classical-composers/
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2022.01.27 20:24 lasocs In one small Minnesota prairie town, two warring visions of America
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2022.01.27 20:24 MafiaCub TIL - That artist James Barry had a niece who lived as a man in order to be a surgeon, only being discovered to be female after her death. Born Margaret Bulkley, She used the name James Barry, climbed the ranks of the army to Inspector General, and performed the first successful C-Section in Africa.
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2022.01.27 20:24 Nuclear-Nachos [USA-OH] [H] Paypal [W] GTX 1080 Ti/Similar
Ideally looking for a 1080 ti but also interested in any similar turing gpu. Looking for a 1080 ti around 520 +/- some. Local is 43537 and can drive some if somebody wants to meet up. Thanks
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2022.01.27 20:24 quitegrotesque Experience with Illinois IHDA first time home buyers programs?
My long time partner and I are buying a house from a family member of mine. Since we getting the house from a family member, we are getting a good deal and paying considerably less than market value. We have reliable monthly income but we didn’t have very much in savings to put towards down payment or closing costs so our lender helped us apply for IHDA programs. We qualified for the Opening Doors program which offers $6000 to put towards closing costs/down payment. While the IHDA website says it is technically a 2nd mortgage with 0% interest, it says the loan is forgivable after 5 years. However, one of the forms that our lender gave us to sign (IHDA Notice of Recapture Tax on Sale of Home HO-034.1) says that if we resell the property within 9 years of purchase, this “subsidy” may be recaptured by increasing your federal income tax for the year in which you sell your home
(I will include a scanned copy of the form in the comments)
At first, my lender told me not to sign it because it must’ve just not been updated on the IHDA government website since it was the beginning of the new year but now they are saying we need to sign it because it is an IRS requirement. I’m hesitant to sign it because I don’t want to be on the hook for 9 years when we were told 5, especially since the form also says the recapture only applies if you sell your home at a gain (which we probably will since we already have equity in the property). Even my lawyer was confused by the document.
Does anyone have experience with this form or the Opening Doors program or any of the IHDA first time home buyers programs? I’m wondering if based on the wording, the “loan” is forgivable after 5 years but the “subsidy” needs to be recaptured if you sell within 9 years? Both my lawyer and my lender seem confused so if anyone with experience in this area can tell me exactly what this form is saying (see scan in the comments), that would be great. Thanks!
submitted by quitegrotesque to FirstTimeHomeBuyer [link] [comments]
2022.01.27 20:24 FoxieSkye This sub isn't the movement. Mods are NOT representatives.
Yeah, shit happened. Mods are doing a terrible job. The subreddit is in flames. Who cares? It's not like the sub is the movement itself. Mods should just take a back seat. They shouldn't be representing anything. They are bouncers, guards, security. They are not representatives. It's frustrating they think otherwise.
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2022.01.27 20:24 Fozstfu “ Take a sip of Veuve, Spain versus Liverpool” CAN SOMEONE PLEASE EXPLAIN WHAT THIS MEANS
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